See what your gear is now vs. what it could be — before you commit any runes.
Server owners tune these to their own admin values and the whole preview updates. Defaults are Wings of Valhalla's (Level 1, zero expertise).
4,119 items — every weapon, tool, and armor piece from both the WoV ItemTable and the base game's (vanilla items roll the same RNG but can't take runes; where both tables share an ID the WoV version is shown, exactly as it merges in-game). The roll model mirrors the verified crafting code: each stat rolls its own independent % within the rarity band, ints round, Weight and Stamina Cost never roll, Knockout only rolls on true truncheons. All 8 rune families listed. Verified from the dust class-defaults: Damage runes multiply (×1.05 / ×1.07 / ×1.10) and Penetration runes add flat armor-pen points (+5% / +7% / +9% — not a multiplier, so there's no "II = III" bug). Harvesting runes multiply harvest damage (×1.07 / ×1.11 / ×1.15 — converted from a bugged additive curve). The other five families are estimates marked "?" pending their dust dumps. Runes and rarity are tracked on separate stats now, so adding runes never changes an item's rarity (crafting quality) — you can carry up to 5 rune slots on any weapon or tool regardless of its roll.